Flappy Bird Game Mod from Hannah Kim on Vimeo.
A game I coded based off of the given theme: Light and Dark. In this game I wanted to use the concept of light and dark to disorient the player. With each mouse click or "flap", the background and the bird would switch from black and white, making the randomized white pipes disappear when the background was white, and making the randomized black pipes disappear when the background was black. This would cause the viewer to rely on memory to remember where the invisible pipes were in space, and in general disorient the player to add another challenge.
A game I coded based off of the given theme: Light and Dark. In this game I wanted to use the concept of light and dark to disorient the player. With each mouse click or "flap", the background and the bird would switch from black and white, making the randomized white pipes disappear when the background was white, and making the randomized black pipes disappear when the background was black. This would cause the viewer to rely on memory to remember where the invisible pipes were in space, and in general disorient the player to add another challenge.
Alternate Game Controller: Loved
An alternate game controller I designed, laser cut, and assembled for the game "Loved" by Alex Ocias. The controller consists of four needles poking out of a minimal black box. The needles detect touch because it is hooked up to a "makey makey".
In this game, the player is told what to do by an abusive, demanding narrator. When the player does not follow directions, the scenery becomes pixelated and the narrator reprimands the player. I wanted to make this abuse and sadism physical, and explore how much players were willing to exchange their pain with the character in the game. If they put themselves in pain, the character in the game would advance.
In this game, the player is told what to do by an abusive, demanding narrator. When the player does not follow directions, the scenery becomes pixelated and the narrator reprimands the player. I wanted to make this abuse and sadism physical, and explore how much players were willing to exchange their pain with the character in the game. If they put themselves in pain, the character in the game would advance.
video coming soon
Fantastical Realm Generator from Hannah Kim on Vimeo.
A video showing some results from my Fantastical Realm Generator. Using "Cheap Bots Done Quick" text generator, I plugged in different descriptive words and designed a structure that would generate a random fantastical realm.
Fantastical Realm Game from Hannah Kim on Vimeo.
A walkthrough of a game that I made. The game is a mouse avoidance game incorporating two fantastical worlds that I generated using a fantastical realm generator that I also created. In this game, the player is flung into one of these fantastical realms and must reach the portal to get back to the human realm, without being seen by (touching) the fantastical inhabitants. All art and writing is original and by me. Sound is not included in this video.
Skin Blob from Hannah Kim on Vimeo.
A very simple artificial ecosystem, and my very first step into artificial intelligence art. A group of skin blob sprites are released at relatively small and different scales. When a skin blob came into contact with a smaller skin blob, the smaller skin blob's scale would be added onto the bigger skin blob's scale. This creates a partially intelligent ecosystem in which the sprites fight to become the last standing skin blob. Clicking can release a new random sprite, if you want to root for/feed one specific skin blob. Sprites drawn by me. Sound effects not included in video.
Escape the Pixel Cave from Hannah Kim on Vimeo.
A very quickened walkthrough of a game that I coded for my interactivity class. The player must click around to discover different parts of the cave, which, as you get closer to the outside world, gets gradually less and less pixelated. The player must reach all different parts of the cave coded in the game before reaching the final level, the outside pixel-less world. All of the pixellated backgrounds are images that I drew over with pixel art. Sound not included in video.